Horror Fighting Game The Black Heart pozo is inspired by Cursing Ring Circuit which is a Japanese horror movie in the 2000s Developer Interviews

Video games are a significant market in Japan. Japanese game growth is frequently understood the gold age of video games, including Nintendo under Shiner Miyamoto and Hiroshi Yamaguchi, Sega during the very same period, Sony Computer Amusement when it was based in Tokyo, and also other companies such as Tito, NAMC, Cap com, Square Enix, INAMI, NEC, as well as INK, to name a few.
The room is known for the catalogs of a number of significant authors, all of whom have completed in the video game console as well as video clip game markets at various points. Released in 1965, Periscope was a significant gallery hit in Japan, coming before a number of years of success in the arcade market there. Nintendo, a former Canada playing card vendor, rose to prestige during the 1980s with the release of the house video game console called the AMISOM or Family Computer system, which came to be a significant hit as the Nintendo Enjoyment System or NEW globally. Sony, currently one of the worlds biggest electronics producers, went into the marketplace in 1994 with the Sony PlayStation, among the initial house gaming consoles to include 3d graphics, almost instantly developing itself as a significant publisher in the room. Shiner Miyamoto continues to be worldwide renowned as a father of video gaming as well as is the only game programmer up until now to obtain Japans greatest civilian honor for musicians, the 文化功労者 bunk Kenosha or Individual of Cultural Value.
Gallery society is a significant impact among young Japanese, with Akihabara Electric Town being a significant nexus of so-called take culture in Japan, which overlaps with video gaming greatly. The Japanese parlor game is a major game category innovated by Japan and remains preferred both domestically and internationally, with titles like Final Dream as well as Dragon Mission offering millions. The nation has actually an estimated 67.6 million players in 2018.

An interview with the developer of the new indie game Im worried about this project. This time, we will deliver mini-in-tabes to the Horror fighter game THE BLACK HEART official released on October 22 for PC.

This work is a 2D fighting game of personal development that the horror characters of a total of six people (?) Fight. A creature called FINAL has a heart that has a power that has been created to create another world, and it is a story that six creatures are competing over it. Although Japanese does not support Japanese, Japans characters such as the curse (NOOK) also appear.

The Black Heart is delivered for 1,010 yen.

— First, please introduce yourself. What is your favorite game?

Andrés A 39-year-old Andrés from Argentina. I am a movie director and also a writer. My most favorite game is Silent Hill 2, and this work is a work that affects all later horror games.

-Why did you start developing this work?

Andrés Actually, this work was not a game, not a game, but a gathering of just characters. I made a fighting game free M. U. G.E. I was making characters on the engine. Many people use this engine with this engine, for example, Street Fighter II and Mortal Combat, and BYU vs. Lu Kan that is not impossible I realized. I was able to see the real potential of this engine, so I decided to make characters myself. Since six characters have already been made, they collected them and try to make a single game. Thus, the idea of ​​this work was born.

— Please tell me the characteristics of this work.

Andrés The first feature of this work is a point that mixes martial arts and horrors. This combination will only be a few times in the past. The most famous thing is the Cap coms Vampire series. Another feature of this work is a deep story. The stories of the characters intersect in the story of all six chapters and are very interesting stories.

— What kind of person do this work do you want to play?

Andrés The target of this work is a person who got bored with a story that tends to have every time while playing a fighting game with a fighting game.

— Is there a work affected by this work?

Andrés This work is influenced by many things. It is the Vampire series that was mainly influenced by the Vampire series, but also from movies and books. For example, the curse is inspired from the curse ring Circuit which is a Japanese horror movie in Japan 2000s. This characters action is also influenced by the legend of the chrysanthemum and the snow woman who appears in the Japanese story, and a number of monsters. Since I am a big fan of Japans horror, Japan plays this work, especially what I think, I am very looking forward to seeing the spell.

— Is there any plan to support Japanese work? Is it possible to translate?

Andrés I want to meet Japanese. First, I have to make sure that the game engine I use corresponds to languages ​​other than Europe, but if possible, I would like to proceed. If there is a person who can translate the volunteer, we will be happy to adopt. Please email us.

— Did you have an impact on development by new coronavirus?

The impact on development by Andrés pandemic was not so much. Rather, it can be said that all activities have stopped, so the time to work at home has increased. If there was no pandemic, I think it takes more time to develop this work.

— Is it okay to deliver and monetize this work?

Andrés is that of course. Delivery and videos are also fine. I would like to see it by all means.

— Lastly, please give a message to the Japanese reader.

The Andrés Japanese culture was very valuable to make this work, so thanks to everyone in Japan. Without the impact of Japan, the character called the curse could not be born, and the game itself would have been greatly different. I also visit Japan again, and I want to enjoy your wonderful country.

–thank you very much.

◆ About attention indie mini questions
This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.

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